A league ties several tournaments into one overall competition. You create it in the Console under your club, and pick the league when setting up a tournament.
Rules you can set
- Period — start and end.
- Min/max tournaments — how many must be played to count.
- Counting (best N) — set 0 and everything counts. Otherwise only each player’s N best results count, so one bad night doesn’t sink a season.
- Min/max players — tournaments outside the range don’t count.
In the standings, Points shows the counting results and Total shows everything played, so players can see both.
Scoring
A league uses the standard tournament points unless you say otherwise. For something of your own, there are four systems:
- Position formula —
(player count − position + 1) × multiplier. Simple and predictable. - Fixed table — you set points per position. Positions you don’t list score 0.
- Tournament formula — the same shape as the standard points, with your own base point.
- Last longer — rewards surviving longest.
You can also award participation points, so turning up is always worth something.
Prize pool
The pool can be None, a percentage of each tournament, or a fixed pot. This is a display of numbers — money moves outside the app.
How a league ends
One of two ways:
- Points only — whoever tops the standings wins.
- Final table — the top N qualify for a finale. You generate the finale tournament from the league, and starting stacks come from league points:
points × chips per point, clamped by a minimum and maximum you choose. Whoever collected most across the season starts with the most chips.
When the season is done, close the league.